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CyberMycha Extra 2003 March
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MarPort.seq
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Text File
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2001-05-03
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8KB
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300 lines
###################################################
#
# Module: Marysia na panelu
# Description: Animacje Marysi na panelu by Krasy
#
# Date: 08/03/2001
#
###################################################
name=MarPort
MarPort:type = SEQUENCE
MarPort:mode = parameter
MarPort:seqevent:namy = 1
MarPort:seqevent:answer = 2x
MarPort:seqevent:bad = 3
MarPort:seqevent:good = 4
MarPort:seqevent:object = 5
MarPort:seqevent:patelnia = 6
#
# EVENT
# event #1: namy£lanie siΩ
#
name=MarPortNamy
MarPortNamy:type = SEQUENCE
MarPortNamy:mode = random
MarPortNamy:add MarPort
#wav zastanawianie siΩ 1
name = MarPortNamy1
MarPortNamy1:type = SPEAKING
MarPortNamy1:animofn = marport.ann
MarPortNamy1:prefix = namysl
MarPortNamy1:wavfn = gmarzast1.wav
MarPortNamy1:starting = true
MarPortNamy1:ending = true
MarPortNamy1:add = MarPortNamy
#wav zastanawianie siΩ 2
name = MarPortNamy2
MarPortNamy2:type = SPEAKING
MarPortNamy2:animofn = marport.ann
MarPortNamy2:prefix = namysl
MarPortNamy2:wavfn = gMarzast2.wav
MarPortNamy2:starting = true
MarPortNamy2:ending = true
MarPortNamy2:add = MarPortNamy
#wav zastanawianie siΩ 3
name = MarPortNamy3
MarPortNamy3:type = SPEAKING
MarPortNamy3:animofn = marport.ann
MarPortNamy3:prefix = namysl
MarPortNamy3:wavfn = gmarzast3.wav
MarPortNamy3:starting = true
MarPortNamy3:ending = true
MarPortNamy3:add = MarPortNamy
#
# event #2: odpowiedƒ runda lub dziedziny
#
name=MarPortOdp
MarPortOdp:type = SEQUENCE
MarPortOdp:mode = parameter
MarPortOdp:add MarPort
#wav odpowiedƒ 1
name = MarPortOdp1
MarPortOdp1:type = SPEAKING
MarPortOdp1:animofn = marport.ann
MarPortOdp1:prefix = gada
MarPortOdp1:wavfn = gMarodp1.wav
MarPortOdp1:starting = true
MarPortOdp1:ending = true
MarPortOdp1:add = MarPortOdp
#wav odpowiedƒ 2
name = MarPortOdp2
MarPortOdp2:type = SPEAKING
MarPortOdp2:animofn = marport.ann
MarPortOdp2:prefix = gada
MarPortOdp2:wavfn = gmarodp2.wav
MarPortOdp2:starting = true
MarPortOdp2:ending = true
MarPortOdp2:add = MarPortOdp
#wav odpowiedƒ 3
name = MarPortOdp3
MarPortOdp3:type = SPEAKING
MarPortOdp3:animofn = marport.ann
MarPortOdp3:prefix = gada
MarPortOdp3:wavfn = gmarodp3.wav
MarPortOdp3:starting = true
MarPortOdp3:ending = true
MarPortOdp3:add = MarPortOdp
#wav odpowiedƒ 4
name = MarPortOdp4
MarPortOdp4:type = SPEAKING
MarPortOdp4:animofn = marport.ann
MarPortOdp4:prefix = gada
MarPortOdp4:wavfn = gmarodp4.wav
MarPortOdp4:starting = true
MarPortOdp4:ending = true
MarPortOdp4:add = MarPortOdp
#wav odpowiedƒ ogolna, ktora tomek ma dopiero zrobic
name = MarPortOdpx
MarPortOdpx:type = SPEAKING
MarPortOdpx:animofn = marport.ann
MarPortOdpx:prefix = gada
MarPortOdpx:wavfn = gMarodpx.wav
MarPortOdpx:add = MarPortOdp
#
# event #3: reakcja na swoja zla odpowiedz
#
name=MarPortZlaodp
MarPortZlaodp:type = SEQUENCE
MarPortZlaodp:mode = random
MarPortZlaodp:add MarPort
#wav zla odpowiedz - reakcja 1
name = MarPortZlaodp1
MarPortZlaodp1:type = SPEAKING
MarPortZlaodp1:animofn = marport.ann
MarPortZlaodp1:prefix = gada
MarPortZlaodp1:wavfn = gmarzle1.wav
MarPortZlaodp1:starting = true
MarPortZlaodp1:ending = true
MarPortZlaodp1:add = MarPortZlaodp
#wav zla odpowiedz - reakcja 2
name = MarPortZlaodp2
MarPortZlaodp2:type = SPEAKING
MarPortZlaodp2:animofn = marport.ann
MarPortZlaodp2:prefix = zadow
MarPortZlaodp2:wavfn = gMarzle2.wav
MarPortZlaodp2:starting = true
MarPortZlaodp2:ending = true
MarPortZlaodp2:add = MarPortZlaodp
#wav zla odpowiedz - reakcja 3
name = MarPortZlaodp3
MarPortZlaodp3:type = SPEAKING
MarPortZlaodp3:animofn = marport.ann
MarPortZlaodp3:prefix = gada
MarPortZlaodp3:wavfn = gmarzle3.wav
MarPortZlaodp3:starting = true
MarPortZlaodp3:ending = true
MarPortZlaodp3:add = MarPortZlaodp
#wav zla odpowiedz - reakcja 4
name = MarPortZlaodp3
MarPortZlaodp4:type = SPEAKING
MarPortZlaodp4:animofn = marport.ann
MarPortZlaodp4:prefix = zalam
MarPortZlaodp4:wavfn = gmarzalam.wav
MarPortZlaodp4:starting = true
MarPortZlaodp4:ending = true
MarPortZlaodp4:add = MarPortZlaodp
#wav zla odpowiedz - reakcja 5
name = MarPortZlaodp3
MarPortZlaodp5:type = SPEAKING
MarPortZlaodp5:animofn = marport.ann
MarPortZlaodp5:prefix = zadow
MarPortZlaodp5:wavfn = gmarzle4.wav
MarPortZlaodp5:starting = true
MarPortZlaodp5:ending = true
MarPortZlaodp5:add = MarPortZlaodp
#dobra odpowiedz
name=MarPortDobOdp
MarPortDobOdp:type = SEQUENCE
MarPortDobOdp:mode = random
MarPortDobOdp:add MarPort
#wav dobra odpowiedz - reakcja 1
name = MarPortDobOdp1
MarPortDobOdp1:type = SPEAKING
MarPortDobOdp1:animofn = marport.ann
MarPortDobOdp1:prefix = smiech
MarPortDobOdp1:wavfn = gmardob1.wav
MarPortDobOdp1:starting = true
MarPortDobOdp1:ending = true
MarPortDobOdp1:add = MarPortDobOdp
#wav dobra odpowiedz - reakcja 2
name = MarPortDobOdp2
MarPortDobOdp2:type = SPEAKING
MarPortDobOdp2:animofn = marport.ann
MarPortDobOdp2:prefix = zadow
MarPortDobOdp2:wavfn = gmardob2.wav
MarPortDobOdp2:starting = true
MarPortDobOdp2:ending = true
MarPortDobOdp2:add = MarPortDobOdp
#wav dobra odpowiedz - reakcja 3
name = MarPortDobOdp3
MarPortDobOdp3:type = SPEAKING
MarPortDobOdp3:animofn = marport.ann
MarPortDobOdp3:prefix = zadow
MarPortDobOdp3:wavfn = gmargarn.wav
MarPortDobOdp3:starting = true
MarPortDobOdp3:ending = true
MarPortDobOdp3:add = MarPortDobOdp
#wav dobra odpowiedz - reakcja 4
name = MarPortDobOdp4
MarPortDobOdp4:type = SPEAKING
MarPortDobOdp4:animofn = marport.ann
MarPortDobOdp4:prefix = namysl
MarPortDobOdp4:wavfn = gmarluz1.wav
MarPortDobOdp4:starting = true
MarPortDobOdp4:ending = true
MarPortDobOdp4:add = MarPortDobOdp
#rekcja gracz na zdobycie przedmiotu na aukcji
name=MarObject
MarObject:type = SEQUENCE
MarObject:mode = parameter
MarObject:add MarPort
name = MarObjectEmpty1
MarObjectEmpty1:filename=dummy.wav
MarObjectEmpty1:type = SIMPLE
MarObjectEmpty1:add MarObject
name = MarObject1
MarObject1:type = SPEAKING
MarObject1:animofn = Marport.ann
MarObject1:prefix = gada
MarObject1:wavfn = gmardama.wav
MarObject1:starting = true
MarObject1:ending = true
MarObject1:add = MarObject
name = MarObjectEmpty2
MarObjectEmpty2:filename=dummy.wav
MarObjectEmpty2:type = SIMPLE
MarObjectEmpty2:add MarObject
name = MarObjectEmpty3
MarObjectEmpty3:filename=dummy.wav
MarObjectEmpty3:type = SIMPLE
MarObjectEmpty3:add MarObject
name = MarObject2
MarObject2:type = SPEAKING
MarObject2:animofn = Marport.ann
MarObject2:prefix = gada
MarObject2:wavfn = gmarterm.wav
MarObject2:starting = true
MarObject2:ending = true
MarObject2:add = MarObject
name = MarObjectEmpty4
MarObjectEmpty4:filename=dummy.wav
MarObjectEmpty4:type = SIMPLE
MarObjectEmpty4:add MarObject
name = MarObjectEmpty5
MarObjectEmpty5:filename=dummy.wav
MarObjectEmpty5:type = SIMPLE
MarObjectEmpty5:add MarObject
name = MarObjectEmpty6
MarObjectEmpty6:filename=dummy.wav
MarObjectEmpty6:type = SIMPLE
MarObjectEmpty6:add MarObject
name = MarObjectEmpty7
MarObjectEmpty7:filename=dummy.wav
MarObjectEmpty7:type = SIMPLE
MarObjectEmpty7:add MarObject
name = MarObjectEmpty8
MarObjectEmpty8:filename=dummy.wav
MarObjectEmpty8:type = SIMPLE
MarObjectEmpty8:add MarObject
name = MarObjectEmpty9
MarObjectEmpty9:filename=dummy.wav
MarObjectEmpty9:type = SIMPLE
MarObjectEmpty9:add MarObject
name = MarObject3
MarObject3:type = SPEAKING
MarObject3:animofn = Marport.ann
MarObject3:prefix = gada
MarObject3:wavfn = gmarwoda.wav
MarObject3:starting = true
MarObject3:ending = true
MarObject3:add = MarObject
#nokaut
name = MarNokaut
MarNokaut:type = SPEAKING
MarNokaut:animofn = Marport.ann
MarNokaut:prefix = nokaut
MarNokaut:wavfn = 0wryj.wav
MarNokaut:starting = true
MarNokaut:ending = true
MarNokaut:add = MarPort